Playing Around 10

Before we begin delving into practical necromancy, or any other direct contact with spirits, all of you will study spirit taxonomy and must pass an exam on general spirit knowledge.  This requirement is in place for your safety, as well as the safety of your classmates.  Dealing with spirit entities is not a game or something to be entered into lightly.

Clear?

Anyone who wishes to leave now may do so without penalties and switch to a different class.

Alright.

The brief overview of spirit taxonomy is as follows:

There are four broad classes of spirits, you will be expected to know all four and their traits, sub-classes, and other divisions in detail.

Yes, you should be taking notes now, and, yes, this will be on the test.

First, we have the spirits of the dead, or ghosts.  These are the spiritual remains of mortals that persist after death.

Second, the nature spirits.  Just as ghosts retain some humanity, nature spirits can be expected to act like the beasts and plants they appear to be or protect.  Always respect them, they can be quite powerful and quick to take offense.  And they do not respond like humans.  Witches will specialize here.

Third, elemental spirits.  These are totally inhuman spirits.  We have no frame of reference for how they think or feel.  Some seem to be quite intelligent, though.  Sorcerers, these are your focus.

Last, and strongest, are place and object spirits, bound to, well, places and items.  They are reserved for advanced classes.

Alright.

Books out, summarize chapters one and two in pairs, and record at least four questions for each chapter.

-Robin Tyerman, Professor of Necromancy, The Sablebridge Institute

4 comments on “Playing Around 10

  1. Calmgrove says:

    All four classes of spirits noted and now awaiting next lecture.

    Liked by 1 person

    • Duly noted. 🙂 My side writing and typing of written materials has diminished, due to home office sharing, side paid jobs, and online tutoring, but there will be another come Tuesday.

      Like

      • Calmgrove says:

        Look forward to it!

        I wonder how all these writings might work in a novel. I know that you may be doing these posts (a) for fun (b) because you can (c) as part of your worldbuilding for a long-considered novel; however, they seem to work at a different level on their own account.

        Le Guin has written a tome (though I haven’t read it yet) with all sorts of ‘documents’, faux stories and histories for an imagined prehistoric society (Always Coming Home) and it strikes me that you have the makings of something similar here. (Forgive me if you’ve already alluded to your intentions in a past post.) Susanna Clarke’s Jonathan Strange & Mr Norrell also included faux documents and references in her narrative, and some editions of Pullman’s His Dark Materials instalments have additional artefacts like facsimile postcards, liner sailings, games, maps and so on. And LOTR has its appendices of course.

        Sorry, long response. I’ll stop now.

        Liked by 1 person

      • No worries.

        I’ve found I like playing with snippets of “in-world” documents or mini-scenes. I was thinking, for a bit, as these were popping up about worldbuilding solely by snippets (without any more formal organization). In the past, and currently, my TTRPG background has led to “worldbook” style.

        Liked by 1 person

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