Third day wrapped up my Origins experience well, a lot more mellow than the previous days. Even so, I did all the things I’d intended to do. Ran into some old friends from college, whom I hadn’t seen (offline) in a year to a couple decades, as well as one of my former Scout leaders and his son, whom I hadn’t seen since I was 18.
Hung out in the authors area with some folks and ended up chatting with Timothy Zahn and the friend who was helping to man his table. She was interesting, discussing some family history things while Zahn signed books. He and I talked over the place of the Thrawn trilogy in the greater Star Wars overview—I mentioned my hope that they’d be episodes 7 to 9, he said he’d always thought of them as 6.1 to 6.3, then added “Not my circus, not my monkeys” about their current state. A friend of mine also asked about Thrawn, whom it turns out Zahn completely invented, rather than being handed by the publishers.
Also met Steve Jackson, chatted with him about my experience demo-ing the Munchkin CCG on Thursday. He had some feedback related questions and seemed to enjoy my answers. When he held a signing, I got my copy of GURPS Fantasy (3rd ed. GURPS), the first ever GURPS book I bought (and first thing I’d gotten from SJGames) signed.
I only did two demos, but also sort of watched a demo of Axis & Allies & Zombies.
Magic Maze (Dude Games)
Difficult game in that players are not allowed to talk to each other. They have to communicate with looks or by tapping a particular piece in front of a player. Action occurs in real time, with no turns. Essentially, the players are bad adventurers who aren’t good at their jobs. They need gear, but have no money. So, they plan to steal gear. Each player has a role and power, and can move pieces in one direction (N, S, E, W). In 3.5 minutes, the players must explore the area, get to their assigned places, and escape . . . without talking. I’m probably not explaining it entirely well, but it was fun.
Obligatory Catan sheep
Dungeon Rush (Stronghold Games)
This was an interesting slap game. Each player gets two adventurers, who have two special items (sword, arrow, mask, wand). Each player turns up two monster cards, then slaps (right and left, which correspond to an adventurer) one or two monsters for their adventurers to fight. There are three rounds per level, three levels total. Some cards provide victory points, some provide experience (XP), some provide both. It’s a fast, kind of fun mechanic.