The Keep (Worldbuild, pt. 1)

Just a little basic stuff.  Initially, this worldbuild was inspired by Ilona Andrews’ Kate Daniels series and was meant to be post-apocalyptic fantasy.  Then it started to morph as I got into it.  Some elements remained, others changed drastically.  (Current word count: 26,365 including table of contents)

Magic ebbed throughout Earth for millennia.  That is, until two generations ago when the birth rates for non-humans and mundane-born magicians increased dramatically.  Despite this increase, the paranormal community remains in hiding from mundanes as it has done for 4000 years.

Paranormal governments vary by region with laws being set by the local government.  There is no government as such beyond the local or regional level.  Most localities set up laws regarding the basic necessities that allow society to exist (murder, theft) as well as concealment rules (which are mostly unnecessary due to the Shroud).  Any region that has a government has a police force of some sort as well as courts.  Everything else, including gender views, varies by region and faction.

Major Historical Events
50,000 BCE: The theoretical point of divergence of paranormals from humans
45,000 BCE: The theoretical creation of Atlantis and mage rule of the world
30,000 BCE: The theoretical destruction of Atlantis
10,000 BCE: Last ice age
10,000 to 2800 BCE: Paranormals become openly involved in mundane society
2800 BCE: Paranormals go into hiding and the Shroud achieves its current effect
2800 BCE to 1400 CE: Some paranormals secretly guide mundane society, most stay apart
1114 CE: The discovery of the Realm
1348-1351 CE: Plague in Europe; paranormals are mostly unaffected, but some flee to the Realm
16th to 18th c. CE: Witch and werewolf hunts pick up in Europe and North America
c. 1820 CE: The major factions start to form, for protection and enforcement, worldwide
1863 CE: The first international convention of magicians; agrees to reconvene every decade and sets standards for interference with mundanes
1868 CE: Virtually all non-humans agree to abide by ICM standards
1903 CE: The Fae revolt against ICM, led to three year war in paranormal community
1938 CE: The eastern paranormals rebel against western influence; a rift is formed and a cold war begins when the west tries to bring them back
1954 CE: The east-west cold war ends with Jeon-Kirollos Treaty; not a warm reunion, but a reunion nonetheless

Shroud, The

The Shroud is only known to occur on Earth, near concentrations of magic and paranormals.  Basically, it conceals the presence of magic and paranormals from mundanes.  It also interferes with post-19th century technology.  The Shroud is believed to be the result of a reaction between magic and some natural field present on Earth.  Some, however, think that Demons generate the Shroud.  The field does have some interesting effects, for instance mundane parents of a magician are unaffected by the Shroud for some reason.


Preferred fashion varies widely across the paranormal community.  Mundane styles are popular throughout most of the Earth population.  There are still some who favor robes or medieval/Ren faire inspired fashion, though.  The latter group are more prevalent on the Realm, near the Keep, but are not uncommon on Earth.  Style also depends to some degree on species and faction, for example the Satyrs and Nymphs lack nudity taboos, so often wear nothing at all.


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